![]() This fits well with the action-RPG style of the game but the camera can be problematic at times. The game has gone from the multiple viewpoint style of the original into a wholly over the shoulder view. They pop up from time to time and break up the exploration and questing. There are many quick time events scattered around, from gambling for some extra money to cranking a ballista to fire at the enemy. Outside of combat you can’t let your twitch skills rust however. The target lock system allows you to keep an eye on specific enemies and help land those hits. Dodging and counterattacking is a skill that will take some practice, but once mastered will allow you to get through any battle unscathed. Combat itself has changed from the rhythm-based system that the original used to a more standard quick and strong attack system that has a more classic action game feel. You can drink down potions to give yourself valuable buffs before and during battles, equip bombs and traps for quick use in a fight and prepare your spells for devastating combos. The combat is as simple or deep as you want it to be. The action is fast paced and easy to handle. The gameplay itself has been reworked for better functionality with a controller.
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